The SNES MAX is a serial interface card that allows an Apple II to communicate with SNES Controllers. The SNES MAX Cable and the SNES MAX Socket. This version of Tetris was ported to the Apple II in 2022 by Lee Fastenau. Requires Apple IIGS w/2 MB RAM and VidHD card. Interesting use of VidHD's text mode for graphics. I'll add more to this list as they become available. Just like the 4Play joystick card, I have setup this software resource page to keep together a list of supported SNES MAX software titles. The latest version of AppleWin can be obtained from here :. Some game controllers have different mappings for their buttons so the most generic mapping has been setup as default but alternate mappings can be accessed via command line switches. AppleWin will automatically detect the "PC Controller" (this is independant to what is selected for Joystick1 and Joystick2 on the configuration page). A "PC Controller" needs to be connected to the PC. In the AppleWin Configuration page the "Input" tab is used to set the availablity of the required card in either slot 3, 4 or 5. It will also help me with not having to lug around an Apple II development system on my family vacations. I use AppleWin quite a lot for debugging and this is going to save me a great deal of time. This also gives developers an easy way to help out with developing software for these cards. A great option for those who do not have access to the physical joystick cards. Gamers now have the opportunity to play games such as "Attack of the PETSCII Rebots" which only supports the SNES MAX or a keyboard for user input, on an emulation platform with alternate controllers. Thank-you to Tom and Nick (long time AppleWin developers) for helping me get this feature into the software. AppleWin, the dominant Apple II emulation software for the Windows platform, from version 1.30.5.0 now supports the 4play and SNES MAX joystick cards.
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